This means that survivalist you can pick and choose combos and use new tactics, while swat is still spray and pray, stun flashbang, tank if you need to save an ally's life, and rinse and repeat. Mostly because survivalist gets more weapons added as the game gets updates, while swat is still left with smgs and rarely gets new weapons (hell it just got a tommy gun and as a crossperked recently not its own weapons). Swat imo needs a rework much much MUCH more than survivalist does. Not that it doesn't have its faults, but GS compared to swat is like comparing a battle medic to a sharpshooter in terms of viability. That and small corridors, in which that case sharp excels at since you're practically stationary most of the time. I'd actually pick GS to be on par with swat if it wasn't for the fact that GS can outrun or ktie most big zeds with skullcracker and his only major weakness is hanz or a red low health patty. Clots are good but i think swat would be better if you had some other objective other than clots (like hell idk gorefasts/fiends?). You mostly do better in early waves against clots and in later waves get gimped since you need more bullets to down bigger enemies. It is one of the most dreaded perks i hate to lvl up once i prestige. I'll be expected to see people pick a commando or survivalist, hell GS even before i see someone legit say swat is their fav/best perk. To emphasize my point so far i haven't seen many people pick swat as their fav perk. It's not fine it needs a major focus on the perk skills and passive stats. You can fight me all you want, but i rarely to never see a swat, GS, or survivalist in a long serious HoE match unless it's for the challenge. It sucks because i had high hopes for it when i first started playing KF2. I honestly truely expected swat to be basically a KF1 medic minus the healing, but after trying it out it's more like a KF1 commando with medic weapons instead of AR's. They just don't work well with it and have too low damage (it doesn't matter how much you fire if you need more bullets to kill the zeds with, you'll run dry faster unless you run unlimited ammo during zed time). Again the whole tommy gun debate ,but the med smg and the mac-10. The crossperk weapons also don't do it justice. Once both are gone you're basically already worse than commando. Armor you need skills to spawn with it which is b.s. Theres only 2 things going for it imo: armor and flashbangs. Swat has what armor and more damage on pistols and a battering ram zed skill while the R is, hell idk what the ♥♥♥♥ the R side is supposed to be the theme. The perk skills are so random and make little to no sense since they don't have a main theme (ex: sharp has L damage, R stun and spam, while firebug has L damage and on hit while R is mostly for flamethrowers). Hell, theres a huge tommy gun being ♥♥♥♥ on swat but excelling on commando debate going on atm, a good indication as to how crossperk weapons work wayyyy better on commando than swat, and if i were to pick, i'd say swat weapons would work better on commando than commando weapons would on swat. Same speed and same role, but again commando outperforms swat. Unlike sharp and GS that are extreme polar opposites, swat and commando are on par but commando always does what swat does better and more bonuses like reloads, uncloaking invisible zeds, and the almighty extending zed time. the most expensive and worst perk to have on a team if you need to choose a trash cleaner. Get ready for a wall of text for this one. Though i agree you need rather good skill to use both effectively and know your limits, both do exceptionally well in the hands of an above average player who takes the time to learn how to use them to the max (specially the DBS stomping and freezethrower stunning with survivalist). Still could use a new rework but fine with certain loadouts for everything below HoE Plus you can pickup any weapon and use it a little better than any other perk like a firebug weapon on zerker). Meanwhile survivalist can do combos with any weapon (but the main use of it is the best for LMS since you get both heal nades, speed, armor, and resistances with passive and selected perk skills. Fire panic helps save people's asses in more situations if you learn how to master it and not go all willy nilly. Best: torn between firebug and survivalist.įirebug is just a beast overall, with flamethrowers, the MWG, and good hitscan / ballistic type weaponary that use what napalm fire bullets? Works on destroying stalkers, crawlers, and EDARs, the main bane of big zed hunters and any perk in general.
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